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Sims 4 studio blender 2.79
Sims 4 studio blender 2.79











sims 4 studio blender 2.79
  1. #SIMS 4 STUDIO BLENDER 2.79 HOW TO#
  2. #SIMS 4 STUDIO BLENDER 2.79 FREE#

Select the Red Layer in the Layers panel. Select the Green Layer in the Layers panel. Hit Ctrl+A to Select All (probably not necessary, but this eases my anxiety). Select the Alpha Layer in the Layers panel. We need to copy/paste the Red Layer into Alpha, then copy/paste the Green Layer into Red and Blue. It will also be all grey instead of blue now. You will have 4 layers in the Layers panel, labelled "red, green, blue, alpha". Make sure "Decompose to layers" is selected, then hit "Ok".Ħ.) GIMP will open up a new tab with your converted image. Your image should be all bluey and look something like this:ĥ.) Select Colors > Components > Decompose (Alt+C, Alt+O, Alt+D should be the shortcuts).Ĭhange the Color Model to RGBA. If you haven't read part 1, then go ahead and find it here:Īll caught up? Good. Making a Normal Map from Scratch in GIMP - Part 2 of 2 elf, alien, etc).Īll done, the sims that were on your sims should be gone now, I hope this helped better than my last tut! 💘 You can also use “Merge by Distance on the head but if you do, the vertices that make up the mouth will get stuck together and if you plan on using poses that have the sim’s mouth open, it’ll look straight out of a horror movie. It also messes up some custom ears (i.e. Make sure all of the head is selected and bring up search again.

sims 4 studio blender 2.79

Step 4: We now return to the head which is a slightly different process.

#SIMS 4 STUDIO BLENDER 2.79 FREE#

I don’t touch any of the other settings but feel free to play around and see what they do. You might have to use sculpt mode to fit any clothes back. *When you increase the smoothness, the sim's body will expand a little bit. I normally keep my "Number of Cuts” at 1 and the “Smoothness” at 1.000.

sims 4 studio blender 2.79

In that box, you can change how much you want the sim’s body to be subdivided and the smoothness. If not, click the bar with the modifier name in it and it should pop up. A small box will pop up in the left-hand corner. Again, press enter or click to apply.įinally, bring up the search one more time and type in Subdivide. It does not matter which one you pick, they both do the same thing. Next, press space again and search for “Merge by Distance”. Make sure you have your mouse in the 3D View and press space bar. *Follow these instructions in this specific order or else you’ll get splits or something else wonky in your sim’s mesh. Make sure you have the body selected and enter Edit Mode. Step 3: We are now going to remove the seams on the sim.

sims 4 studio blender 2.79

They should both take on the same texture map. When you’ve done that, right click the feet then shift click the body and while mousing over the 3D View-Port, hold down shift and press “J” to join the feet and body. Ignore the first half of the name and look at the 2nd half.įind the “map-1″ (should be the one at the bottom of the list) and click the minus buttons next to the box. In the Object Data tab, scroll down until you can find the UV Maps box. Before we can do that, we have to rename the UV maps. Step 2: Now we want to join the feet to the body. In the UV Editor, selected anything your sim might be wearing then mouse over the 3D View-Port and press “P”. Then click “Separate by selection”.ĭo this for both the head and feet as well. Step 1: After you import your dae, it would be a really good idea to separate your sim’s clothing, accessories and other add-ons from their body to avoid any issues. I used 2.93 for this but it should be the same in 3.0.

#SIMS 4 STUDIO BLENDER 2.79 HOW TO#

I wanted to update my seams tutorial! This is not gonna show you how to do a whole render, just how to get rid of the gross seams that come with your sim when you open the.













Sims 4 studio blender 2.79