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usually you find many bugs and have to work with the customer dev team. you need to apply these translations into product, you gotta test these translations. You need to hire people who will get source strings and translate them.
Dungeon and fighter online websites software#
If you got demanding customer you usually need to work with specific software as well (gotta buy licence, ask for the budget) and the cycle is just rotating.
Dungeon and fighter online websites code#
once again long process to set things up (sometimes even way how you save/store your database or code can fuck everything up, fail scripts.). Now dev team from product uses different way to store/work with their code apart from engineers in loc company. Then you need some time to adjust to the product. you also have to sign NDA usually (everything is confidential, there are legal papers - i myself witnessed a 4 months delay in project simply because someone wouldn't sign paper). Then such company contacts localization services, where they usually review the product, create estimates (how long would it take to get linguists, create translations, work with database, testing resources etc.) once again very long process. you have different ways to work with latin languages, then asian languages with special characters or languages with Right to Left reading order such as Arabic or Hebrew where you need to do a horizontal swap to everything in the UI including text and buttons. whether can your code handle conversion without errors or not. You gotta determine what sort of encoding to use and you already need to think in advance what is the target audience for the product. depending on how well is the code written you can discuss whether the product can be localized or not (internationalization process). The whole process is even more complicated. Now imagine you are working on certain build and customer sends you another one - or even better you are delayed cause customer didn't provide it yet. Even if we do linguistic review we almost always find functional source bugs (English template) which can actually lead to re-testing the whole thing again with new build etc. Then of course localization errors such as misleading translations, inaccurate translations that can lead to completely different meaning, truncated texts, incomplete strings, untranslated text etc. You can imagine missing buttons, missing UI even clickable items that lead nowhere. There are very many cases where English (source) product works as expected but localized does not.
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It is much more complicated than you'd think. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.
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